She Shuanglin, a researcher at Analysys International, said that by buying film and game companies and cooperating with music companies, Baofeng will be able to produce a highly competitive range of VR content, including games and videos, as well as allowing its users to view live VR concerts in the future.
"Baofeng is making a stand across the whole industrial chain, including content production, software and other upstream fields, and downstream such as offline stores, sales channels," said She.
China's VR sector is becoming increasingly competitive.