Online game enjoys galloping development (Xinhua) Updated: 2006-01-12 08:54
China's online game industry enjoyed galloping development in 2005, said a
report on the industry released here Wednesday.
China's online game subscribers stood at 26.34 million in 2005 and the actual
market sales income totaled 3.77 billion yuan (about 470 million U.S. dollars),
up over 30 percent and 52.6 percent respectively year-on-year, the report said.
The report was release Wednesday at the annual meeting of the online game
industry of China in 2005, which opened in the open city of Xiamen in east
China's Fujian province.
China's electronic game industry started its development in mid 1990s, which
relied chiefly on the imported technology. After 2000, the rapid growth of
online game, hinging on technological innovation, spurred the expansion of
China's game sector. Currently China's online game manufacturers number almost
300.
In 2005, China's online game industry raked in more than 17.3 billion yuan
(2.16 billion U.S. dollars) in direct income to the country's telecommunications
services, 7.1 billion yuan (887.5 million U.S. dollars) to China's information
technology industry and 3.7 billion yuan (462.5 million U.S. dollars) to the
publishing and press sectors, the report noted.
In recent years, the Chinese government has taken measures to inspire and
support the growth of the national online industry, including initiating a
national online game publishing project, and building four online game industry
bases in Beijing, Shanghai, Guangdong and Sichuan.
For the industry's further growth, several topics are expected to be
conferred at the annual meetings. Meanwhile, 14 awards will be announced,
including the top ten popular online games 2005 and top ten most influential
people for China's online game industry 2005.
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